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[Windows DevelopGouraud

Description: 我用vc实现的Gouraud算法-achieve shading algorithm
Platform: | Size: 25708 | Author: 里根 | Hits:

[Windows DevelopGouraud

Description: 我用vc实现的Gouraud算法-achieve shading algorithm
Platform: | Size: 25600 | Author: 里根 | Hits:

[OpenGL programRadiationOfObject

Description: 本程序计算了处于海面环境下的目标接受到的红外照射亮度。为海面目标的红外仿真做了准备工作-calculated by the sea environment in the target sees infrared radiation brightness. Sea targets for infrared simulation done the preparatory work
Platform: | Size: 3379200 | Author: petertong_1982 | Hits:

[3D Graphiccube

Description: 本程序主要是以游戏的最基本的框架并基于Direct3D来实现在一个简单场景中绘制一个立方体,并设置不同类型的光源照射物体,在着色方法上我们釆用gouraud着色方法,在程序运行过程中我们可以利用键盘上的特定的键来控制不同光源的开关,以及立方体的运动。-This procedure is based on the basic framework of the game and is based on Direct3D to realize in a simple drawing of a cube scene and set up different types of light irradiation object, the method in shading Gouraud shading by using our method, the procedure is running We can use the keyboard keys to control the specific switching different light sources, as well as the cube movement.
Platform: | Size: 94208 | Author: ghtyui2008 | Hits:

[OpenGL programphong

Description: Gouraud明暗处理的一个简单程序,使用OpenGl和Vc++实现,表面光滑的球体。-Gouraud shading of a simple procedure, the use of OpenGL and Vc++ Realize smooth surface of the sphere.
Platform: | Size: 1302528 | Author: 乐儿 | Hits:

[2D GraphicGouraud

Description: 实现Gouraud的明暗绘制,基于OpenGL完成,实现物体的明暗变换-Gouraud shading realize the mapping, based on the OpenGL completed realize shading objects transform
Platform: | Size: 184320 | Author: 丁健 | Hits:

[3D Graphicfine_cg_src

Description: 图形着色程序, 进行Gouraud三角形着色-Graphics rendering procedures Gouraud shading triangle
Platform: | Size: 948224 | Author: 连舒明 | Hits:

[OpenGL programphong

Description: Gouraud明暗处理的一个简单程序,使用OpenGl和Vc++实现,表面光滑的球体。-Gouraud shading of a simple procedure, the use of OpenGl and Vc++ realization of the spherical surface.
Platform: | Size: 1284096 | Author: 李君科 | Hits:

[Graph programgfxfx2

Description: More graphics/Game programming sources..GFXFX2. Collection of graphics based sources. Made by Bas van Gaalen. Major topics: 3d rotation, Polygons (triple and quad), Flat-Shading, Gouraud Shading, Texture Mapping, Hidden face removal, Mode-X, Mode-12h, Mode 13h, Coppers, Fractals, Game techniques, Demo coding, Mouse routines, Palette routines, Plasma s, File-Format viewer: GIF, PCX, BMP, LBM, RIX and CEL, Scaling, Ten (10) different scrolls (horizontal, vertical, hardware, text, graphics, etc.), Sprites (normal, transparent), Voxel space, cross-fading, and more-More graphics/Game programming sources..GFXFX2. Collection of graphics based sources. Made by Bas van Gaalen. Major topics: 3d rotation, Polygons (triple and quad), Flat-Shading, Gouraud Shading, Texture Mapping, Hidden face removal, Mode-X, Mode-12h, Mode 13h, Coppers, Fractals, Game techniques, Demo coding, Mouse routines, Palette routines, Plasma s, File-Format viewer: GIF, PCX, BMP, LBM, RIX and CEL, Scaling, Ten (10) different scrolls (horizontal, vertical, hardware, text, graphics, etc.), Sprites (normal, transparent), Voxel space, cross-fading, and more...
Platform: | Size: 401408 | Author: Parity error | Hits:

[OpenGL programGouraudTest

Description: Gouraud shading的RGB和CMKY立方体颜色模型。可以看到各种颜色的变化。-Gouraud
Platform: | Size: 40960 | Author: alan | Hits:

[OpenGL programengine3d

Description: This source code demonstrates the techniques used to handle 3D graphics from scratch - without using an API such as OpenGL. The code includes Gouraud and Phong shading, which gives much better quality than flat shading for curved surfaces. Also included are methods for building general 3D shapes
Platform: | Size: 31744 | Author: decnogorck | Hits:

[2D GraphicIllumination

Description: 光照模型的完整源码,内含Gouraud和phong两种明暗处理。-Complete source of illumination model, to containing Gouraud and phong two-shading.
Platform: | Size: 5289984 | Author: 刘天可 | Hits:

[Software Engineeringillumination-model-

Description: 熟练掌握光照模型的基本原理,尤其要了解简单光照模型的计算方法,深刻领会Gouraud明暗处理和Phong明暗处理的原理和算法。-Master the basic principles of illumination model, in particular, to understand the simple illumination model calculation, a profound understanding of Gouraud shading and Phong shading principles and algorithms.
Platform: | Size: 3844096 | Author: 裴捷 | Hits:

[3D GraphicSandy3-1-2_src_docs_rev1141

Description: Sandy3D是由Thomas Pfeiffer于2005年8月创建的基于flash的3d引擎,拥有as2/3/haxe版本,和友好的文档支持与大量官方的教程。由于某些原因,已经于发布了3.1.2版本之后停止了更新。 特性 剔除视锥 高级阴影效果(Phong, Gouraud, CelShading, flat shading) 友好的材质类,支持透明,支持MovieClip Flash player7 - 10的兼容性 可处理多种流行的3D模型格式(Collada, 3DS, ASE, MD2) 内置许多基础几何体 -Sandy3D by Thomas Pfeiffer in August 2005 to create flash based 3d engine, with as2/3/haxe version, and friendly support and a large number of official documents tutorials. For some reason, has been in version 3.1.2 released after stopping the update. Feature Excluding cones Senior shadow effects (Phong, Gouraud, CelShading, flat shading) Friendly material class, support for transparent support MovieClip Flash player7- 10 Compatibility Can handle a variety of popular 3D model formats (Collada, 3DS, ASE, MD2) Built-in many basic geometry
Platform: | Size: 1123328 | Author: 鎯婃偀 | Hits:

[3D GraphicColore-Triangle

Description: 双色呈现三角形,一个阴影与平面着色和其他着色与Gouraud着色。Demontrates顶点颜色和阴影呈现状态-Two- color rendering a triangle, a flat shading and shadows, and other shaded with Gouraud shading. Demontrates the vertex colors and shadows render state
Platform: | Size: 21504 | Author: qwer | Hits:

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